Game mechanic's Blueprint explaination

Game mechanic's Blueprint explaination

In-game voice script

Level 01: Reality Space

The everyday workspace of an architecture student, where ideas take shape amid sketches, screens, and scattered models.

Level 02: Imagination Space

The player shrinks down onto their own desk, entering a surreal world where they can see themselves and the objects around them from a miniature perspective.

Level 03: Imagination Space

After completing the concept model, the player shrinks once more—this time entering the imagined world within their own design.

Level 04: Imagination Space

Inside the concept model, the student is guided to subtract elements, refining the design through careful removal.

Level 05: Imagination Space

The student is transported into a visionary world where the finalised model is placed in context, revealing the design in its complete form.


Level 06: Reality Space

Awakened by a ringtone, the student returns to their workspace, realising it was all a dream—yet the model is complete, and they can finally rest.


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Terminus (Horror Escape FPS)

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Patrick's Living Room